This work is a part of an ongoing effort dealing with multimodal perception
and the integration of visual and haptic information, in order to provide
fulfilling Virtual Environments (VEs). It is particularly devoted to developing
pseudo-haptic systems, which could be defined as "systems providing haptic
information generated, augmented or modified, by the influence of another
sensory modality".
1. GLOBAL DESCRIPTION
The use of haptic interfaces might remain limited for a long time yet because
it is expensive and complicated to use. In order to simulate haptic sensations
without haptic interfaces, several researchers have thus proposed other solutions
such as sensory substitution, passive interfaces (or “props”), or what we
called "pseudo-haptic feedback".
Pseudo-haptic feedback was initially obtained by
combining the use of
a passive input device with visual feedback. It was used to
simulate
haptic properties such as
stiffness or
friction. For example,
to simulate the friction occurring when inserting an object inside a narrow
passage, we proposed to a
rtificially reduce the speed of the manipulated
object during the insertion. Assuming that the object is manipulated with
an isometric input device, the user will have to i
ncrease his/her pressure
on the device to make the object advance inside the passage. “The
coupling
between the
slowing down of the object on the screen and the
increasing
reaction force coming from the device gives the user the
illusion
of a force feedback as if a friction force was applied to her/him” [1].
Pseudo-haptic effects have
intuitively been used in different applications
such as
videogames. For example, during a driving simulation, if the
car passes over the grass, the gamer must force on his/her input device to
bring the car back to the main road. This effect provides the gamer with
the sensation of being “glued” to the grass.
2. FIRST EXPERIMENT
A first study [1] demonstrated that a passive isometric input device
such as the Logitech Spaceball (see Figure 1) used together with appropriate
visual feedback, could provide the operator with a pseudo-haptic feedback.
During a
psychophysical experiment, various subjects were indeed
able to compare the stiffness of
real springs and
virtual
ones - i.e. simulated with a pseudo-haptic feedback.
Pseudo-haptic feedback was accompanied by several
sensory
illusions.
A surprising result was the high value found for the Point of Subjective
Equality when discriminating between a real spring and a virtual one.
(The PSE represents the value of the compared stimulus subjectively
perceived as being equal to the stimulus of reference. In this particular
experiment, the PSE was a "visual PSE", since it corresponded to the "visual
stiffness" of the virtual spring for which the virtual spring was perceived
as equally stiff as the real one.).
3. SECOND EXPERIMENT
A second experiment [2] was designed to study the phenomenon of
illusion
which occurs with the pseudo-haptic feedback, and to identify the moment
when this illusion occurs : the "
boundary of illusion".
The subjects were given the task of deciding which of two virtual springs
is the stiffer, these springs being simulated with a PHANToM force feedback
device and displayed on a monoscopic computer screen. The first spring
has a realistic behavior since its visual and haptic displacements are
identical. The second spring - the pseudo-haptic one - is stiffer, on a
haptic basis, but sometimes less stiff, on a visual basis.
The data collected allowed us to calculate the visual Point of Subjective
Equality (PSE) between the two springs, which represents the boundary
of the sensory illusion. On average, a high value of PSE turned out to
be -24%. This value increases monotonically when the haptic difference
between the springs increases. This implies that
more visual deformation
is necessary to compensate large haptic differences and qualifies the
notion of visual dominance.
However, this boundary
varies greatly depending on the subjects
and their strategy of sensory integration. The subjects were sensitive
to this illusion to varying degrees. They were divided into different populations
from those who were "
haptically oriented" to those who were "
visually
oriented"