My research focuses on the analysis and optimization of perceptual-motor processes underlying sports performance in the context of sports interactions (e.g. duels). These sporting situations are difficult to quantify and analyze, as all factors evolve concomitantly. In order to overcome the scientific hurdles associated with this complexity, my research contributions draw on my interdisciplinary background (computer science and sport sciences) to couple the modeling and digital simulation of virtual humans on the one hand, and the biomechanical analysis of motor performance on the other, in order to propose virtual reality solutions for the analysis and optimization of the perceptual-motor processes underlying sports performance. Virtual reality provides the means to standardize and control the environment perceived by the immersed athlete. It thus makes it possible to relate the factors of the latter’s performance to the controlled movement of the virtual opponent.
Biomechanical analysis and modeling of motions
- Identification and modeling of the factors of performance
- Identification of the link between performance and risk of injury
- Modeling of experts’ motions dealing with style and technique variabilities
Virtual reality to analyse interactions in sports
- Perceptual experiments (coupled and uncoupled)
- Virtual character simulation
Training in virtual environment
- Sport training in virtual reality
- Gesture recognition
- Gesture evaluation