I am a research scientist (CRCN, since 2016) and head of the Seamless Team at Inria Center at Rennes University. I received my PhD in Computer Science from Universitat Politècnica de Catalunya on 2011. My research activity has been devoted on the field of 3D User Interfaces (3DUI) which is multidisciplinary research field involving Virtual Reality, Human Computer Interaction, Computer Graphics, Human Factors, Ergonomics and Human Perception. 

ANR PRC ASTRAL

ASTRAL – Augmented Self: TowaRds effective Avatars in augmented reaLity​​ This 42-month research project brings together a multidisciplinary consortium of partners with complementary skills specialising in augmented reality, computer vision, 3D interaction, avatar synthesis and embodiment in immersive systems: IMT Atlantique (INUIT team), Ecole Centrale…

Horizon Europe META-TOO

A transfer of knowledge and technology for investigating gender-based inappropriate social interactions in the Metaverse The META-TOO project, funded by the EU, addresses inappropriate social interactions in the Metaverse while boosting the research and management capacity of the National and Kapodistrian University of Athens, the coordinating…

CHIST-ERA Genesis

The goal of Genesis is to pave the way to a new generation of virtual reality (VR) systems leveraging the electrophysiological activity of the brain through a passive brain-computer interface (BCI) to level-up the immersion in virtual environments. The objective is to provide VR systems…

H2020 GuestXR

The GuestXR project aims to create an immersive online social space through extended reality, where the focus is on the existence of a machine learning agent called “The Guest”, which can facilitate interaction between participants to help them achieve their intended goals. The innovation seeks…

H2020 Tactility

TACTILITY, a multidisciplinary innovation and research action entitled “Tactile feedback enriched interaction through virtual reality and beyond”, has the overall aim of including rich and meaningful tactile information into novel interaction systems through technology for closed-loop tactile interaction with virtual environments. By mimicking the characteristics of the natural tactile feedback, it will substantially increase the quality of immersive Virtual Reality (VR) experience used locally or remotely (tele-manipulation).

Inria Challenge Avatar

This project funded by Inria aims at designing avatars (i.e., the user’s representation in virtual environments) that are better embodied, more interactive and more social, through improving all the pipeline related to avatars, from acquisition and simulation, to designing novel interaction paradigms and multi-sensory feedback.

Inria Challenge Naviscope

Microscopy image exploration is routinely performed on 2D screens, which limits human capacities to grasp volumetric complex biological dynamics. With the massive production of multidimensional images (3D+ Time, multi-channels) and derived images (e.g., restored images, segmentation maps, and object tracks), scientists need performant visualization and…