Old publications
·
1.
Selected Publications (chronological order)
2015
·
F. Argelaguet, F. Multon,
A. Lécuyer, “A Methodology for Introducing Competitive Anxiety and Pressure in VR
Sports Training”, Frontiers in Robotics and Artificial
Intelligence
(Frontiers in Virtual Environments), Vol
2, Num 10, 2015
·
F. Danieau, A. Lécuyer,
P. Guillotel, J. Fleureau,
N. Mollet, M. Christie, “A Kinesthetic Washout Filter for Force-Feedback Rendering”, IEEE Transactions on Haptics,
vol.8,
no.1, pp.114-118, 2015
·
M. Achibet, G. Casiez,
A. Lécuyer, M. Marchal.
“THING: Introducing a
Tablet-based
Interaction Technique for Controlling 3D Hand Models”, ACM SIGCHI Conference on Human Factors in
Computing Systems (ACM CHI), pp. 317-326, 2015
·
G. Bruder, F. Argelaguet,
A.H. Olivier, A. Lécuyer, "Distance estimation in large immersive projection systems,
revisited”, IEEE
International Conference on Virtual Reality (IEEE VR), Arles, France, pp. 27-32,
2015
·
F. Argelaguet, A.H. Olivier,
G. Bruder, J. Pettre,
A. Lécuyer, "Virtual
proxemics:
Locomotion in the presence of obstacles in large immersive
projection environments," IEEE
International Conference on Virtual Reality (IEEE VR), Arles, France, pp.75-80,
2015
·
M. Achibet, A. Girard, A. Talvas,
M. Marchal, A. Lécuyer,
"Elastic-Arm: Human-scale
passive
haptic feedback for augmenting interaction and perception in virtual
environments", IEEE
International Conference on Virtual Reality (IEEE VR), Arles, France,
pp.63-68, 2015
·
J. Mercier-Ganady, M. Marchal,
A. Lécuyer, “B-C-invisibility power: introducing optical camouflage based on mental
activity in augmented reality”, ACM
International Conference
on Augmented
Human
(AH), pp. 97-100, 2015
2014
·
D.A. Gómez Jáuregui, F. Argelaguet
Sanz, A.H. Olivier, M. Marchal,
F. Multon, A. Lécuyer,
"Toward “Pseudo-Haptic Avatars”: Modifying the Visual Animation of
Self-Avatar Can Simulate the Perception of Weight Lifting", IEEE
Transactions on Visualization and Computer Graphics (Proceedings of
IEEE VR
2014), pp.654-661, 2014
·
A. Talvas, M. Marchal,
A. Lécuyer, “A Survey on
Bimanual Haptic
Interaction”, IEEE Transactions on Haptics,7(3),
pp.285-300, 2014
·
F. Danieau, J. Fleureau,
P. Guillotel, N. Mollet,
M.
Christie, A. Lécuyer, “Toward
Haptic
Cinematography: Enhancing Movie Experience with Haptic Effects based
on
Cinematographic Camera Motions”, IEEE MultiMedia,
21(2), pp. 11-21, 2014
·
J. Ardouin, A. Lécuyer,
M. Marchal, E. Marchand
, “Stereoscopic
Rendering of Virtual Environments with Wide Field-of-Views up to
360◦”,
IEEE International Conference on Virtual Reality (IEEE VR),
Minneapolis,
Minnesota, United States, 2014
·
J. Mercier-Ganady, F. Lotte,
E. Loup-Escande, M. Marchal,
A. Lécuyer, “The Mind-Mirror:
See Your Brain
in Action in Your Head Using EEG and Augmented Reality”, IEEE
International
Conference on Virtual Reality (IEEE VR), Minneapolis, Minnesota,
United States, 2014
·
M. Achibet, M. Marchal,
F. Argelaguet Sanz,
A. Lécuyer, “The Virtual
Mitten: A novel interaction
paradigm for visuo-haptic manipulation
of objects
using grip force”, IEEE Symposium on 3D User Interfaces (IEEE
3DUI), Mar
2014, Minneapolis, United States. pp.59-66, 2014 (BEST PAPER
AWARD)
·
F. Argelaguet, T. Sato, T.
Duval, Y. Kitamura,
A. Lécuyer, “Collaborative
Pseudo-Haptics:
Two-User Stiffness Discrimination Based on Visual Feedback”, Eurohaptics, Versailles, France, 2014
·
N. Ouarti, A. Lécuyer,
and A. Berthoz, "Haptic Motion:
Improving
Sensation of Self-Motion in Virtual Worlds with Force Feedback", IEEE Haptics Symposium, 2014
·
T. Hachisu, G. Cirio,
M. Marchal, A. Lécuyer,
H. Kajimoto, "Visual Vibrations to
Simulate
Taps on Different Materials", AsiaHaptics
Conference, 2014
·
L. Webb, J. Legény, R. Leeb,
A. Lécuyer, “Dual-Frequency
SSVEP
Stimulation Using a Stereoscopic Display”, Proceedings of the
6th
International Brain-Computer Interface Conference, Graz, Austria, 2014
·
F. Grani, F. Argelaguet,
V. Gouranton, M. Badawi,
R.
Gaugne, S. Serafin
and A.
Lécuyer, “Audio-Visual Attractors
for
Capturing Attention to the Screens When Walking in CAVE Systems”,
Sonic
Interaction for Virtual Environments (SIVE), (poster) 2014
·
F. Grani, F. Argelaguet,
V. Gouranton, M. Badawi,
R.
Gaugne, S. Serafin
and A.
Lécuyer, “Design and evaluation
of Binaural
auditory rendering for CAVEs”, Sonic Interaction for Virtual
Environments
(SIVE), (poster) 2014
2013
·
F. Steinicke, Y. Visell,
J. Campos, A.
Lécuyer, (Eds), “Human Walking in
Virtual Environments:
Perception, Technology, Applications”, Springer, ISBN
978-1-4419-8431-9,
2013
– Springer/Amazon
·
A. Lécuyer, L.
George, M. Marchal, "Toward Adaptive
VR
Simulators Combining Visual, Haptic, and Brain-Computer Interfaces",
IEEE Computer Graphics & Applications (IEEE CG&A), 2013
·
F. Argelaguet, D.A. Gomez
Jauregui, M. Marchal,
A. Lécuyer, "Elastic Images:
Perceiving Local Elasticity of Images through a Novel Pseudo-Haptic
Deformation
Effect", ACM Transactions on Applied Perception (ACM TAP), 2013
·
L. Terziman, M. Marchal,
F. Multon, B. Arnaldi,
A. Lécuyer, “Personified
and Multistate Camera Motions for First-Person Navigation in Desktop
Virtual
Reality”, IEEE Transactions on
Visualization and
Computer Graphics (IEEE TVCG/Proceedings of IEEE VR 2013), Vol
19, Num 4, pp. 652-661, 2013 – draft pdf
·
G. Cirio, M. Marchal,
A. Lécuyer, J.R. Cooperstock,
“Vibrotactile Rendering of Splashing Fluids”, IEEE Transactions on Haptics (IEEE TOH),
Vol 6, Num 1,
pp. 117-122, 2013 –
draft pdf
·
F. Danieau, A. Lécuyer,
P. Guillotel, J. Fleureau,
N. Mollet, and M. Christie., “Enhancing audiovisual experience with
haptic feedback:
A survey on HAV(E)”, IEEE
Transactions on Haptics (IEEE TOH), Vol
6, Num 2, pp. 193-205, 2013 – draft pdf
·
L.
Bonnet, F. Lotte, A. Lécuyer,
“Two Brains, One Game: Design and
Evaluation of a
Multi-User BCI Video Game Based on Motor Imagery”, IEEE Transactions on Computational
Intelligence and
Artificial Intelligence in Games (IEEE TCIAIG), Vol
5, Num 2, pp. 185-198, 2013 – draft pdf
·
J. Legeny, R. Viciana-Abad,
A Lécuyer, "Towards
Contextual SSVEP-based BCI controller: smart activation of stimuli
and controls
weighting", IEEE Transactions
on Computational Intelligence and Artificial Intelligence in Games
(IEEE
TCIAIG), Vol 5, Num
2, pp.
111-116, 2013 – draft
pdf
·
T. Regia-Corte, M. Marchal,
G. Cirio, A. Lécuyer,
“Perceiving affordances in virtual reality:
influence
of person and environmental properties in perception of standing on
virtual
grounds”, Virtual Reality, Springer, Vol 17, Num 1,
pp. 17-28, 2013 – draft
pdf
·
A. Talvas, M. Marchal,
G. Cirio, A. Lécuyer,
"3D
Interaction Techniques for Bimanual Haptics in Virtual Environments",
in Multi-finger Haptics, I. Galiana and
M. Ferre (Eds.) Springer, ISBN
978-1-4471-5203-3, 2013 – draft
pdf
·
M. Marchal, G. Cirio,
Y. Visell, F. Fontana, S. Serafin,
J. Cooperstock, A. Lécuyer, "Multimodal Rendering of Walking over
Virtual
Grounds", in Human Walking in Virtual
Environments: Perception, Technology, Applications, J. Campos, F. Steinicke, Y. Visell
and A. Lécuyer (Eds),
Part 2, Springer,
ISBN 978-1-4419-8431-9, 2013 – draft pdf
·
J. Sreng and A. Lécuyer,
"Simulating
Contacts between Objects in Virtual Reality with Auditory, Visual,
and Haptic
Feedback", in Sonic Interaction Design, K. Franinović
and S. Serafin (Eds),
MIT
Press, ISBN 9780262018685, 2013
·
G. Cirio, M. Marchal,
M. A. Otaduy, A. Lécuyer,
“Six-DoF Haptic
Interaction
with Fluids, Solids, and their Transitions”, World Haptics Conference (WHC), 2013 – draft pdf
·
J. Ardouin, A. Lécuyer,
M. Marchal, E. Marchand,
“Navigating in Virtual Environments with
360°
Omnidirectional Rendering”, IEEE
International Symposium on 3D User Interfaces (IEEE 3DUI), Orlando,
US, 2013 – draft
pdf
·
P. Gaucher, F. Argelaguet,
J. Royan, A. Lécuyer,
“A novel 3D Carousel based on Pseudo-Haptic
Feedback
and Gestural Interaction for Virtual Showcasing”, IEEE International Symposium on 3D User
Interfaces
(IEEE 3DUI), Orlando, US, 2013 – draft
pdf
·
Talvas,
M. Marchal, A. Lécuyer,
“The God-Finger Method for Improving 3D
Interaction
with Virtual Objects through Simulation of Contact”, IEEE International Symposium on 3D User
Interfaces
(IEEE 3DUI), Orlando, US, 2013 (BEST
TECHNOTE AWARD) – draft
pdf
·
J.
Mercier-Ganady, E. Loup-Escandey,
L. George, C. Busson, M. Marchal,
A. Lécuyer, “Can We Use a Brain-Computer Interface and
Manipulate a
Mouse at the Same Time?”, ACM
Symposium on Virtual Reality Software and Technology (ACM VRST),
Singapore,
2013
·
F. Danieau, J. Fleureau,
P. Guillotel, N. Mollet,
M.
Christie, A. Lécuyer, "HapSeat: A Novel Approach to Simulate Motion
in a Consumer
Environment", ACM CHI Interactivity (Extended Abstract), Paris,
France, 2013
·
F. Danieau, J. Fleureau,
P. Guillotel, N. Mollet,
M.
Christie, A. Lécuyer, "HapSeat: a novel approach to simulate motion
in audiovisual
experiences", ACM SIGGRAPH Emerging Technologies, Anaheim, US,
2013 – draft
pdf
·
A. Lécuyer, “Natural Interactive Walking on Virtual
Grounds”, ACM SIGCHI-Course, CHI course
“Interactive Walking
in Virtual Environments”, Paris France, 2013 – draft pdf
2012
·
S. Hillaire, A. Lécuyer,
T. Regia-Corte, R. Cozot,
J. Royan, G. Breton, “Design and
Application of Real-Time
Visual Attention Model for the Exploration of 3D Virtual
Environments”,
IEEE Transactions on Visualization and Computer Graphics (IEEE TVCG),
Vol. 18,
Num. 3, pages 356-368, 2012 – draft
pdf
·
G. Cirio, P. Van Gorp,
M. Marchal, E. Chapoulie,
A. Lécuyer, G. Drettakis,
“Walking
in a Cube: Novel Metaphors for Safely Navigating Large Virtual
Environments in
Restricted Real Workspaces”, IEEE
Transactions on Visualization and Computer Graphics (IEEE
TVCG/Proceedings of
IEEE VR 2012), Vol. 18, Num. 4, pages 546-554, 2012 – draft pdf
·
N. Brodu, F. Lotte,
A. Lécuyer, “Exploring two
novel features for EEG-based
brain–computer interfaces: Multifractal
cumulants and predictive complexity”, Neurocomputing, vol. 79, no. 1, pp. 87-94, 2012 – draft
pdf
·
G.
Millet, A. Lécuyer, J.M. Burkhardt,
S. Haliyo, S. Regnier,
"Haptics and Graphic Analogies for the Understanding of Atomic Force
Microscopy",
International Journal on Human-Computer Studies, Vol
71, Num 5, pp. 608-626, 2012 – draft pdf
·
F. Lotte, J. Faller, C. Guger, Y. Renard,
G. Pfurtscheller, A. Lécuyer,
R. Leeb, “Combining BCI with Virtual Reality:
Towards New
Applications and Improved BCI”,
in Towards Practical Brain-Computer Interfaces: Bridging the Gap from
Research
to Real-World Applications, B.Z. Allison, S. Dunne, R. Leeb,
J.R. Millán, A. Nijholt
(Eds), Part 2, Pages 197-220, Springer,
2013 – draft
pdf
·
C.
Brunner, G. Andreoni, L. Bianchi, B. Blankertz, C. Breitwieser,
S. Kanoh, C. A. Kothe,
A. Lécuyer, S. Makeiget,
J. Mellinger et al., “BCI Software
Platforms”, in Towards Practical Brain-Computer
Interfaces:
Bridging the Gap from Research to Real-World Applications, B.Z.
Allison, S.
Dunne, R. Leeb, J.R. Millán,
A. Nijholt (Eds),
Part 4,
Pages 303-33, Springer, 2013 – draft pdf
·
F. Danieau, J. Fleureau,
A. Cabec, P. Kerbiriou,
P. Guillotel, N. Mollet,
M.
Christie, A. Lécuyer, "A
Framework for
Enhancing Video Viewing Experience with Haptic Effects of Motion",
Symposium on Haptic Interfaces for Virtual Environment and Teleoperator
Systems (Haptics), 2012 –
draft pdf
·
D.A.
Gomez Jauregui, F. Argelaguet, A. Lécuyer, "Design and evaluation of
3D cursors
and motion parallax for the exploration of desktop virtual
environments",
IEEE International Symposium on 3D User Interfaces (IEEE 3DUI), Costa
Mesa, US,
2012 – draft
pdf
·
L. Terziman, M. Marchal,
F. Multon, B. Arnaldi, A. Lécuyer, “The King-Kong Effects: Improving
Sensation of
Walking in VR with Visual and Tactile Vibrations at each Step",
IEEE International
Symposium on 3D User Interfaces (IEEE 3DUI), Costa Mesa, US, 2012 – draft pdf
·
L.
George, M. Marchal, L. Glondu,
A. Lécuyer, "Combining
Brain-Computer
Interfaces and Haptics: Detecting Mental Workload to Adapt Haptic
Assistance", Eurohaptics, Tampere,
Finland,
2012 – (BEST PAPER AWARD) draft pdf
·
F. Argelaguet, D.A. Gomez
Jauregui, M. Marchal,
A. Lécuyer, "A Novel Approach
for
Pseudo-Haptic Textures Based on Curvature Information", Eurohaptics,
Tampere, Finland, 2012 – draft pdf
·
A. Talvas, M. Marchal,
C. Nicolas,
G. Cirio, M. Emily, A. Lécuyer,
"Novel Interactive Techniques for Bimanual Manipulation of 3D
Objects
with Two 3DoF Haptic Interfaces", Eurohaptics,
Tampere, Finland, 2012 – draft
pdf
·
J. Ardouin, A. Lécuyer,
M. Marchal, C. Riant,
E. Marchand, "FlyVIZ:
A
Novel Display Device to Provide Humans with 360° Vision by Coupling
Catadioptric Camera with HMD", ACM
Symposium on
Virtual Reality Software and Technology (ACM VRST), Orlando, US, 2012
– draft pdf
·
F. Danieau, J. Fleureau,
P. Guillotel, N. Mollet,
M.
Christie, A. Lécuyer, “HapSeat: Producing Motion Sensation with Multiple
Force-feedback Devices Embedded in a Seat", ACM Symposium on Virtual Reality
Software and
Technology (ACM VRST), Orlando, US, 2012 – draft pdf
·
R.
Santana, L. Bonnet, J. Legény, A. Lécuyer, "Introducing
the Use of Model-Based Evolutionary Algorithms for EEG-Based Motor
Imagery
Classification",
Genetic and Evolutionary Computation Conference (GECCO), Philadelphia,
US, 2012
– draft pdf
2011
·
G. Cirio, M. Marchal,
S. Hillaire, A. Lécuyer,
“Six
Degrees-of-Freedom Haptic Interaction with Fluids”, IEEE
Transactions on
Visualization and Computer Graphics (IEEE TVCG), Vol. 17, Issue 11,
pages 1714
– 1727, 2011 – draft
pdf
·
J. Legény, R. Viciana
Abad, A. Lécuyer, “Navigating
in virtual worlds using a
self-paced SSVEP-based Brain-Computer Interface with integrated
stimulation and
real-time feedback”, Presence
: Teleoperators and Virtual Environments,
MIT Press,
Vol. 20, No. 6, pages 529–544, 2011 – draft pdf
·
G. Cirio, M. Marchal,
A. LeGentil, A. Lécuyer,
“‘Tap,
Squeeze and Stir’ the Virtual World: Touching the Different States
of Matter
Through 6DoF Haptic Interaction”, (short paper) IEEE
International
Conference on Virtual Reality (IEEE VR), Singapore, 2011 – draft pdf
·
J. Pettré, O. Siret,
M. Marchal, A. Lécuyer,
"Joyman: an immersive and entertaining
interface for virtual
locomotion", ACM SIGGRAPH ASIA Emerging Technologies (e-Tech),
Hong-Kong, 2011 – draft pdf
·
G. Cirio, M. Marchal,
S. Hillaire, A. Lécuyer,
"The
Virtual Crepe Factory: 6DoF Haptic Interaction with Fluids", ACM
SIGGRAPH Emerging Technologies (e-Tech), Hong-Kong, 2011 – draft pdf
·
A. Lécuyer, "Natural
Interactive Walking on Virtual Grounds", Course on "Perceptually
Inspired Methods for Naturally Navigating Virtual Worlds", ACM
SIGGRAPH
Asia Courses, Hong-Kong, 2011 – draft pdf
·
L.
George, F. Lotte, R. Viciana
Abad, A. Lécuyer, "Using
Scalp
Electrical Biosignals to Control an
Object by
Concentration and Relaxation Tasks : Design and Evaluation",
IEEE EMBS
International Conference on Neural Engineering, 2011 – draft pdf
·
L. George,
L. Bonnet, A. Lécuyer, "Freeze
the BCI
until the user is ready: a pilot study of a BCI inhibitor",
International Brain-Computer Interface Workshop, Graz, Austria, 2011 –
draft pdf
·
Z. Gao,
A. Lécuyer, S. Zhang, “Virtual
Reality
Toolkit for the Assembly of Nanotube-based Nano-electromechanical
Systems”, Journal of the Chinese Society of Mechanical Engineers
(CME),
2011 – draft pdf
·
M. Marchal, J. Pettre,
A. Lécuyer, “Joyman:
a
Human-Scale Joystick for Navigating in Virtual Worlds”, IEEE
International
Symposium on 3D User Interfaces (IEEE 3DUI), Singapore, 2011 – draft pdf
·
J. Ardouin, A. Lécuyer,
M. Marchal, E. Marchand,
“Design
and Evaluation of Methods to Prevent Frame Cancellation in Real-Time
Stereoscopic Rendering”, (short paper) IEEE International
Symposium on 3D
User Interfaces (IEEE 3DUI), Singapore, 2011 – draft pdf (BEST TECHNOTE
HONORABLE
MENTION)
·
L. Aguerreche, T. Duval, A.
Lécuyer,
"Evaluation of a Reconfigurable Tangible Device for Collaborative
Manipulation of Objects in Virtual Reality", Theory and Practice
of
Computer Graphics (TPCG), Warwick, UK, 2011 – draft pdf
·
L. Terziman, M. Marchal,
F. Multon, B. Arnaldi,
A. Lécuyer, “Comparing
Virtual Trajectories Made in Slalom Using Walking-In-Place and
Joystick
Techniques”, (short paper)
Joint Virtual Reality Conference (Joint Eurographics
Symposium on Virtual Environments-EuroVR
Conference) (JVRC), 2011 – draft
pdf
·
T. Hachesu, G. Cirio,
M. Marchal, A. Lécuyer,
H. Kajimoto, "Virtual Chromatic
Percussions Simulated
by Pseudo-Haptic and Vibrotactile
Feedback",
Advances in Computer Entertainment Technology Conference (ACE), 2011 – draft pdf
·
A. Lécuyer, M. Marchal,
A. Hamelin,
D. Wolinski, F. Fontana, M. Civolani,
S. Papetti, S. Serafin,
“Shoes-Your-Style”: Changing Sound of
Footsteps to
Create New Walking Experiences", CHI Italy, SMC Workshop, 2011 – draft pdf
·
A. Pusch, A. Lécuyer,
"Pseudo-Haptics:
From the Theoretical Foundations to Practical System Design
Guidelines",
International Conference on Multimodal Interaction (ICMI), pp. 57-64,
2011 – draft
pdf
·
N. Brodu, F. Lotte,
A. Lécuyer, “Comparative Study
of Band-Power Extraction
Techniques for Motor Imagery”, IEEE Symposium Series on
Computational
Intelligence, Cognitive Algorithms, Mind, and Brain, 2011 – draft pdf
2010
·
A. Lécuyer, M. Congedo, E. Gentaz,
O. Joly, S. Coquillart,
“Influence
of Visual Feedback on Passive Tactile Perception of Speed and
Spacing of
Rotating Gratings”, Eurohaptics,
Amsterdam,
Netherlands, 2010 – draft
pdf
·
S. Hillaire, G. Breton, N. Ouarti,
R. Cozot, A. Lécuyer,
“Using a Visual Attention Model to Improve
Gaze
Tracking Systems in Interactive 3D Applications", Computer Graphics Forum, Vol. 29, Num. 6,
pp.
1830-1841, 2010 – draft
pdf
·
F. Lotte, A. Van Langhenhove,
F. Lamarche, T. Ernest, Y. Renard,
B. Arnaldi, A. Lécuyer,
“Exploring Large Virtual Environments by
Thoughts Using
a Brain-Computer Interface based on Motor Imagery and High-Level
Commands", Presence:
Teleoperators and Virtual Environments,
MIT Press, Vol 19, Num
1, 2010 – draft
pdf
·
Y. Renard, F. Lotte,
G. Gibert, M. Congedo,
E. Maby, V. Delannoy,
O. Bertrand, A.
Lécuyer, “OpenViBE: An Open-Source Software Platform to
Design, Test and
Use Brain-Computer Interfaces in Real and Virtual Environments", Presence: Teleoperators
and
Virtual Environments, MIT Press, Vol 19,
Num 1, 2010 – draft pdf
·
T. Regia-Corte, M. Marchal,
A. Lécuyer, "Can
You
Stand on Virtual Grounds? A Study on Postural Affordances in
Virtual
Reality", IEEE International Conference on
Virtual Reality
(IEEE VR), Waltham, US, 2010 – draft pdf
·
M. Marchal, A. Lécuyer,
G. Cirio, L. Bonnet, T. Regia-Corte,
M.
Emily, “Walking Up and Down in Immersive Virtual Worlds: Novel
Interaction Techniques Based on Visual Feedback”, IEEE
International
Symposium on 3D User Interfaces (IEEE 3DUI), Waltham, US, 2010 – draft pdf
·
L.
George, A. Lécuyer, “An
overview of
research on “passive” brain-computer interfaces for implicit
human-computer
interaction”, International Conference on Applied Bionics and
Biomechanics,
Venice, Italy, 2010 – draft
pdf
·
S. Mieda, T. Yamaguchi, K.
Takashima, A Lécuyer,
Y. Kitamura, “Comparison of Co-located and Remote Collaborative
Work using a
Stereoscopic Image on Path Steering Task”, International Conference on Artificial
Tele-existence
(ICAT), 2010 – draft
pdf
·
S. Hillaire, A. Lécuyer,
T. Regia-Corte, R. Cozot,
J. Royan, G. Breton, “A Real-Time
Visual Attention Model
for Predicting Gaze Point During First-Person Exploration of Virtual
Environments”,
ACM Symposium on Virtual Reality Software and Technology (ACM VRST),
Hong-Kong,
China, 2010 – draft
pdf
·
L. Aguerreche, T. duval,
A. Lécuyer, “Reconfigurable
Tangible Devices for 3D
Virtual Object Manipulation by Single or Multiple Users”, (short
paper) ACM
Symposium on Virtual Reality Software and Technology (ACM VRST),
Hong-Kong,
China, 2010 – draft
pdf
·
L. Hoyet, F. Multon,
A. Lécuyer, T. Komura, “Can We
Distinguish Biological
Motions of Virtual Humans? Perceptual Study With Captured Motions of
Weight
Lifting”, (short paper) ACM Symposium on Virtual Reality
Software and
Technology (ACM VRST), Hong-Kong, China, 2010 – draft pdf
·
L. Terziman, M. Marchal,
M. Emily,
F. Multon, B. Arnaldi,
A.
Lécuyer, “Shake-Your-Head:
Revisiting
Walking-In-Place for Desktop Virtual Reality”, ACM Symposium on Virtual Reality Software
and
Technology (ACM VRST), Hong-Kong, China, 2010 – draft pdf
·
L. Turchet, M. Marchal,
A. Lécuyer, S. Serafin,
R. Nordhal, “Influence of auditory and
visual feedback for
perceiving walking over bumps”, (short paper) ACM Symposium on
Virtual
Reality Software and Technology (ACM VRST), Hong-Kong, China, 2010 – draf pdf
·
L. Aguerreche, T. Duval, A.
Lécuyer,
“Comparison of Three Interactive Techniques
for
Collaborative Manipulation of Objects in Virtual Reality”, Computer Graphics International (CGI),
2010 – draft
pdf
·
F. Lotte, A. Lécuyer, C. Guai, “Towards
a Fully
Interpretable EEG-based BCI System”,
International BCI Meeting, Singapore, 2010
2009
·
A. Lécuyer, “Simulating
Haptic Feedback using
Vision: a Survey of Research and Applications of Pseudo-Haptic
Feedback, Presence: Teleoperators
and
Virtual Environments, MIT Press, Vol. 18, Issue 1, pp. 39-53, 2009 - draft
pdf version
·
F. Lotte, A. Lécuyer,
B. Arnaldi, “FuRIA: An Inverse Solution based Feature
Extraction
Algorithm using Fuzzy Set Theory for Brain-Computer Interfaces”, IEEE Transactions on Signal Processing
(IEEE TSP),
Vol. 57, Num. 8, pp. 3253-3263, 2009 - draft pdf version
·
J.B. Sauvan, A. Lécuyer,
F. Lotte, G. Casiez,
“A Performance Model of Selection
Techniques for
P300-Based Brain-Computer Interfaces”, ACM SIGCHI Conference on Human Factors
in Computing
Systems (ACM CHI), 2009 - draft
pdf
version
·
J. Sreng, A. Lécuyer,
C. Andriot, B. Arnaldi,
“Spatialized Haptic Rendering: Providing Impact
Position
Information in 6DOF Haptic Simulations Using Vibrations”, IEEE International Conference on Virtual
Reality
(IEEE VR), Lafayette, US, 2009 - draft
pdf version
·
L. Terziman, A. Lécuyer,
S. Hillaire, J. Wiener, “Can Camera Motions Improve the Perception
of Traveled
Distance in Virtual Environments?”, (short paper) IEEE International
Conference on
Virtual Reality (IEEE VR), Lafayette, US, 2009 - draft pdf version
·
S. Hillaire, A. Lécuyer,
T. Regia-Corte, and G. Breton, “Gaze Prediction When Turning in Virtual
Environments”, ACM Symposium on Virtual Reality
Software and Technology
(ACM VRST), Yokohama, Japan, 2009 - draft pdf version
·
G. Cirio, M. Marchal,
T. Regia-Corte, A. Lécuyer, “The Magic Barrier Tape: a Novel Metaphor
for Infinite Navigation
in Virtual Worlds with a Restricted Walking Workspace”, ACM Symposium on Virtual Reality
Software and
Technology (ACM VRST), Yokohama, Japan, 2009 - draft pdf version
·
F. Lotte, J. Fujisawa, H. Touyama,
R. Ito, M. Hirose, A. Lécuyer, "Towards
Ambulatory
Brain-Computer Interfaces: A Pilot Study with P300 Signals",
Advances in Computer Entertainment Technology Conference (ACE), 2009 -
draft pdf version
·
L. Aguerreche, T. Duval, A.
Lécuyer,
B. Arnaldi, “3-Hand Manipulation of Virtual Objects”, Joint Virtual Reality Conference (Joint
Immersive
Projection Technology Symposium, International Conference on
Artificial Teleexistence, EuroVR
Conference)
(IPT-ICAT-EuroVR), 2009 - pdf soon
·
Z. Gao,
A. Lécuyer, “Path-Planning and Manipulation of
Nanotubes Using
Visual and Haptic Guidance”, IEEE
International Conference on Virtual Environments, Human-Computer
Interfaces,
and Measurement Systems (IEEE VECIMS), 2009 - draft pdf version
2008
·
S. Hillaire, A. Lécuyer,
R. Cozot, G. Casiez, “Automatic, Real-Time Depth-Of-Field Blur
Effect for
First-Person Navigation in Virtual Environments”, IEEE Computer Graphics and Applications
(IEEE
CG&A),
Vol 28, Num
6, pp. 47-55, 2008 -editor website
·
A. Lécuyer, F. Lotte, R. Reilly, R. Leeb, M.
Hirose, M. Slater, “Brain-Computer
Interfaces,
Virtual Reality, and Videogames”, IEEE Computer, Vol
41, Num 10, pp. 66-72, 2008 - draft pdf version
·
A. Lécuyer, J.M. Burkhardt, C.H. Tan,"A
Study of the Modification of the
Speed and Size of the Cursor for Simulating Pseudo-Haptic Bumps
and Holes",
ACM Transactions on Applied Perception (ACM TAP), vol. 5, issue 3,
article 14,
2008 -draft
pdf
version
·
M. Zhong, F. Lotte,
M. Girolami, A. Lécuyer,
“Classifying EEG for Brain Computer
Interfaces Using Gaussian Process”, Pattern
Recognition Letters
(PRL), vol. 29, no. 3, pp. 354-359, 2008 - draft pdf version
·
S. Hillaire, A. Lécuyer,
R. Cozot, G. Casiez, "Using an Eye-Tracking System to Improve
Camera
Motions and Depth-of-Field Blur Effects in Virtual Environments", IEEE International Conference on Virtual
Reality
(IEEE VR), Reno, US, 2008 - draft pdf version
·
Z. Gao,
A. Lécuyer, “A VR Simulator for Training and
Prototyping of Telemanipulation of
Nanotubes”, (short paper) ACM Symposium on Virtual
Reality
Software and Technology (ACM VRST), Bordeaux, France, 2008 - draft pdf version
·
L. Bibin, A. Lécuyer,
J.M. Burkhardt, A. Delbos,
M. Bonnet, “SAILOR: a 3D medical simulator of
loco-regional anaesthesia based on
desktop virtual reality and
pseudo-haptic feedback”, (short
paper) ACM Symposium on Virtual Reality Software and Technology (ACM
VRST),
Bordeaux, France, 2008 -
draft pdf version
·
F. Lotte, H. Mouchère,
A. Lécuyer, “Pattern
Rejection Strategies for the Design of Self-Paced EEG-based
Brain-Computer
Interfaces”, International
Conference on Pattern Recognition (ICPR), 2008 - draft pdf version
·
F. Lotte, Y. Renard,
A. Lécuyer, "Self-Paced
Brain-Computer
Interaction with Virtual Worlds: A Quantitative and Qualitative
Study ‘Out of the Lab’", International Brain-Computer
Interface Workshop and Training Course, 2008 - draft pdf version
·
J. Sreng , A. Lécuyer,
and C.
Andriot, "Using
vibration
patterns to provide impact position information in haptic
manipulation of virtual objects", Proceedings of Eurohaptics, Madrid, Spain, 2008 - draft pdf version
·
G.
Millet, A. Lécuyer, J.M. Burkhardt,
D.S. Haliyo, and S. Régnier,
"Improving
Perception
and Understanding of Nanoscale
Phenomena Using
Haptics and Visual Analogy", Proceedings of Eurohaptics,
Madrid, Spain, 2008 -
draft pdf version
·
F. Lotte, A. Lécuyer, B. Arnaldi, "FuRIA : un nouvel algorithme d'extraction
de
caractéristiques pour les interfaces cerveau-ordinateur utilisant
modèles
inverses et modèles flous", Traitement du Signal, Vol.
25,
2008 - draft pdf version
2007
·
F. Lotte, A. Lécuyer,
F. Lamarche, B. Arnaldi,
"The
Use of Fuzzy Inference Systems for Motor Imagery Classification",
IEEE
Transactions on Neural Systems & Rehabilitation Engineering (IEEE
TNSRE),
vol. 15, no. 2, pp. 322-324, 2007 - draft pdf version
·
S. Hillaire, A. Lécuyer,
R. Cozot, G. Casiez,
"Depth-of-Field
Blur Effects for
First-Person Navigation in Virtual Environments", Proceedings
of
ACM Symposium on Virtual Reality Software and Technology (ACM VRST),
Newport
Beach, US, 2007 - draft
pdf
version
·
J. Sreng, F. Bergez,
J. Legarrec, A. Lécuyer,
C. Andriot, "Using
an
Event-Based Approach to Improve the Multimodal Rendering of 6DOF
Virtual
Contact", Proceedings of ACM Symposium on Virtual
Reality
Software and Technology (ACM VRST), Newport Beach, US, 2007 - draft pdf version
·
A. Kadri, A. Lécuyer,
J.M. Burkhardt, S. Richir,
“The
Visual Appearance of User’s Avatar Can Influence the Manipulation of
Both Real
Devices and Virtual Objects”, Proceedings of IEEE International
Symposium
on 3D User Interfaces (IEEE 3DUI), Charlotte, US, 2007 - draft pdf
version
·
L. Dominjon, J. Perret,
A. Lécuyer, “Novel Devices and
Novel Interaction
Techniques for Human-Scale Haptics”, The Visual Computer, Vol.
23, Num. 3,
March 2007 - draft
pdf
version
·
F. Lotte, M. Congedo,
A. Lécuyer, F. Lamarche,
B. Arnaldi, "A Review of
Classification Algorithms for
EEG-based Brain-Computer Interfaces", Journal of Neural
Engineering,
4, R1-R13, 2007 - draft pdf version
·
F. Lotte, A. Lécuyer,
B. Arnaldi, "FuRIA:
A novel
feature extraction algorithm for brain-computer interfaces using
inverse models
and fuzzy region of interest", Proceedings of IEEE EMBS
international
Conference on Neural Engineering, Hawaii, 2007 - draft
pdf version
·
A. Kadri, A. Lécuyer,
J.M. Burkhardt, S. Richir,
"The
Influence of Visual
Appearance of User's Avatar on the Manipulation of Objects in
virtual
Environments", poster in Proceedings of IEEE
International Conference on Virtual Reality (IEEE VR), Charlotte, US,
2007 - draft
pdf
version
2006
·
A. Lécuyer, J.M. Burkhardt, J.M. Henaff, S. Donikian,
"Camera Motions Improve Sensation of
Walking in Virtual Environments", Proceedings of IEEE
International Conference on Virtual Reality (IEEE VR), Washington, US,
2006 - draft
pdf version
·
J. Sreng, A. Lécuyer,
C. Mégard, C. Andriot,
"Using
Visual Cues of Contact to Improve Interactive Manipulation of
Virtual Objects
in Industrial Assembly/Maintenance Simulations", IEEE
Transactions on
Visualization and Computer Graphics (special issue after VIS'2006),
12(6),
September/October, 2006 - draft
pdf
version
·
M. Congedo, A. Lécuyer, E. Gentaz, "The
Influence
of Spatial De-location on Perceptual Integration of Vision and
Touch", Presence: Teleoperators and
Virtual
Environments, MIT Press, Num. 3, Vol. 15, pp. 353-357, June 2006 - draft pdf
version
·
M. Congedo, F. Lotte,
and A. Lécuyer, “Classification
of movement intention by spatially filtered electromagnetic inverse
solutions”, Physics in Medicine and Biology, 51, pp.
1971-1989,
2006 - draft
pdf
version
·
L. Dominjon, A. Lécuyer,
J.M.
Burkhardt, S. Richir,
"Haptic
Hybrid Rotations: Overcoming Hardware Rotational Limitations of
Force-Feedback
Devices", Proceedings of IEEE International Conference on
Virtual Reality (IEEE VR), Washington, US, 2006 - draft pdf version
·
L. Dominjon, A. Lécuyer,
J.M.
Burkhardt, S. Richir,
"A
Comparison of Three Techniques to Interact in Large Virtual
Environments Using
Haptic Devices with Limited Workspace", Lecture
Notes in
Computer Science, Vol. 4035, Hans-Peter Seidel, Tomoyuki
Nishita and Qunsheng
Peng (Eds),
Springer Verlag, pp. 288-299, 2006 -
draft draft pdf version.
·
T.
Duval, A. Lécuyer, S. Thomas, "SkeweR: a 3D Interaction Technique for
2-User Collaborative
Manipulation of Objects in Virtual Environments", Proceedings of
IEEE
International Symposium on 3D User Interfaces (IEEE 3DUI), Washington,
US, 2006
- draft pdf
version
2005
·
A. Lécuyer, J.M. Burkhardt, J. Le
Biller, M. Congedo,
"A4: A Technique to Improve Perception of Contacts with
Under-Actuated
Haptic Devices in Virtual Reality", Proceedings of World Haptics
Conference (joint Eurohaptics Conference
and Haptics
Symposium), Pisa, Italy, 2005 - draft
pdf version
·
L. Dominjon, A. Lécuyer,
J.M.
Burkhardt, G. Andrade-Barroso,
S. Richir, "The “Bubble” Technique:
Interacting with Large Virtual Environments Using Haptic Devices
with Limited
Workspace ", Proceedings of World Haptics Conference
(joint Eurohaptics Conference and Haptics
Symposium), Pisa, Italy,
2005 - draft pdf
version
·
L. Dominjon, A. Lécuyer,
J.M.
Burkhardt, P. Richard, and S. Richir,
"Influence of Control/Display Ratio on the Perception of Mass of
Manipulated Objects in Virtual Environments", Proceedings of
IEEE
International Conference on Virtual Reality (IEEE VR), Bonn, Germany,
2005 - draft pdf
version
·
F. Crison, A. Lécuyer,
D. Mellet-D’Huart, J.M. Burkhardt,
G. Michel, and J.L. Dautin, "Virtual
Technical Trainer: Learning How to Use Milling Machines with
Multi-Sensory
Feedback in Virtual Reality", Proceedings of IEEE International
Conference on Virtual Reality (IEEE VR), Bonn, Germany, 2005 - draft pdf version
·
C. Arrouet, M. Congedo,
J.E. Marvie, F. Lamarche,
A. Lécuyer, and B. Arnaldi,
"Open-ViBE: a 3D Platform for Real-Time
Neuroscience",
Journal of Neurotherapy, Vol. 9, Num. 1,
2005 - draft pdf
version
2004
·
A. Lécuyer, J.M. Burkhardt, and L.
Etienne, "Feeling Bumps and Holes
without a Haptic Interface: the Perception of Pseudo-Haptic
Textures",
ACM SIGCHI Conference on Human Factors in Computing Systems (ACM CHI),
April
24-29, Vienna, Austria, 2004 - draft
pdf
version
·
A. Lécuyer, M.
Vidal, O. Joly, C. Mégard
and A. Berthoz, "Can Haptic Feedback
Improve
the Perception of Self-Motion in Virtual Reality?", 12th
Symposium on
Haptic Interfaces for Virtual Environment and Teleoperator
Systems (Haptics Symposium), March 27-28, Chicago, US, 2004 - draft pdf version
·
F. Crison, A. Lécuyer,
A. Savary, D. Mellet-d’Huart,
J.M. Burkhardt, and J.L. Dautin,"The
Use
of Haptic and Pseudo-Haptic Feedback for the Technical Training of
Milling", Eurohaptics Conference (Eurohaptics), June 5-7, Munich, Germany, 2004
- draft pdf
version
·
D. Mellet-d’Huart, G.
Michel, J.M. Burkhardt,
A. Lécuyer, J.L. Dautin,
and F. Crison, "An Application to
Training in
the Field of Metal Machining as a Result of Research-Industry
Collaboration", Virtual Reality Conference (VRIC), Laval,
France, 2004
- draft pdf
version
2003
·
A. Lécuyer, P. Mobuchon, C. Mégard,
J. Perret, C. Andriot
and J.P. Colinot, "HOMERE: a
Multimodal System for Visually
Impaired People to Explore Virtual Environments", IEEE
International
Conference on Virtual Reality (IEEE VR), Los-Angeles, US, 2003 - draft pdf version
2002
·
A. Lécuyer, C. Megard, J.M. Burkhardt,
T. Lim,
S. Coquillart, P. Coiffet
and L. Graux, "The Effect of Haptic,
Visual
and Auditory Feedback on an Insertion Task on a 2-Screen Workbench",
Immersive Projection Technology Symposium (IPT), Orlando, US, 2002 - draft pdf version
2001
·
A. Lécuyer, J.M. Burkhardt, S. Coquillart, and P. Coiffet,
"Boundary of Illusion" : an
Experiment of Sensory Integration with a Pseudo-Haptic System,
IEEE
International Conference on Virtual Reality (IEEE VR), pages 115-122,
Yokohama,
Japan, 2001 - draft
pdf
version
·
A. Lécuyer, A. Kheddar, S. Coquillart,
L. Graux, and P. Coiffet,
"A
Haptic Prototype for the Simulations of Aeronautics Mounting/Unmounting
Operations", IEEE International
Workshop on Robot-Human Interactive Communication (IEEE ROMAN),
Bordeaux and
Paris, France, 2001 - draft
pdf
version
2000
·
A. Lécuyer, S. Coquillart, A. Kheddar,
P.
Richard and P. Coiffet, "Pseudo-Haptic
Feedback
: Can Isometric Input Devices Simulate Force Feedback?", IEEE
International Conference on Virtual Reality (IEEE VR), pages 83-90,
New
Brunswick, US, 2000 - draft
pdf
version
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Title : “Using Eyes, Hands,
and Brain
for 3D Interaction with Virtual Environments: A Perception-Based
Approach”,
University of Rennes 1, June 18th 2010
Summary :
Far beyond science-fiction clichés, Virtual Reality (VR) technologies
can be
used in a wide range of applications including, for instance,
industrial
virtual prototyping, medical training or architectural project review.
However,
even after decades of research, the efficiency of current VR
interfaces is
still far below what it is possible to achieve with a classical
computer mouse
and a desktop computer. Our research activity has been entirely driven
by the
necessity to change this situation and improve 3D user interfaces and
virtual
reality systems. Our objective was to improve 3D interaction with
virtual
environments by making full use of available interfaces, e.g., visual,
haptic
and brain-computer interfaces. We intended to improve each component
of this
framework individually, but we also wanted to improve the subsequent
combinations of these components. We have adopted a perception-based
approach
consisting in taking advantage from knowledge in human perception to
improve
both the design and the evaluation of our technologies. We have first
studied
the use of novel Brain-Computer Interfaces, which give an access to
novel
user's input and an incomparable way of interacting with 3D content
"by
thought". We have studied the combination of two output devices that
are
widely used in current virtual reality systems: visual and haptic
interfaces.
Our intention was to find an optimal integration of these two
different types
of interface by improving the current software and hardware multimodal
architectures.
Last, we have studied each sensory feedback separately, within a
perception-based approach devoted to the improvement of both visual
and haptic
rendering of virtual environments. We have notably proposed a novel
approach
for visuo-haptic rendering that we called
“Pseudo-Haptic Feedback” which uses vision to distort haptic
perception.
Download document
(draft
PDF)
See and hear the
presentation (stream-video)
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